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Fracked

Project : Fracked

Client : NDreams

Agency : Farside Creative

My Role : Creative Direction, Art Direction, Design
, Artwork, Compositing, Retouching

Fracked is a PlayStation VR shooter that seamlessly combines relentless gunfights with free running, skiing, & climbing. This artwork proved to be an exciting and unique new challenge for me… The illustrative, painterly art style of the game was already set. I really enjoyed the process of learning and understanding it so I could do the game justice as well as creating an artwork that took the style to the next level.

The character renders were supplied directly from the game engine and I used these as base layers. I worked over the top of these base layers, recreating all the textures, brush effects and lighting. This process enabled me to maintain the essence of the art style whilst elevating the finish into a stylised key art version.